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  1. 7/12/2021 Slayer Rework - Added wilderness slayer (Krystilia). - Fixed the issue where players couldn't always get assignments. - All slayer masters now use the same dialogue. - Rewritten slayer dialogues. - You can now set co-op partners/reset task across all slayer masters. - Nieve is now available in Edgeville (Free!) - Added task streaks with bonus points. Wilderness and regular slayer streaks are separated. Resetting a task won't cause you to lose streak on the other one. Streak rewards: Vannaka Nieve Krystilia Donator Bonus (Added to base points): Standard: +1 Super: +2 Vip: +3 Investor: +4 NEW Customs Werewolf claws These are the best claws in the game. They use the Dragon claws special attack yet it's much more powerful. (Available as a drop from Great olm & Lava dragons.) Bandos cape Grants free entrance into the Bandos room and offers 5x Infernal cape stats. (Available as a drop from General graardor.) Tweaks, Fixes and Misc: Content system improved by adding object & npc listeners. Added ::deals command. Fixed an issue with Great olm han animations. Fixed an issue where the Double drop lamp would be discarded on logout. Fixed a bug where Great olm was unattackable after killing the hands. Fixed Fiery/Dark bow dc when running out of ammo. Raid rewards are now doubled when the drop boost is active. Fixed player dialogue heads. Magic axes added north of Resource area. Skeletons added to Edgeville wilderness mine. Ankous, Ghosts, Skeletons and Zombies added to Forgotten Cemetery. Experience & Drop rate boost lamps now available from Slayer shop. Thanks, Development Team
  2. Here is a list of QoL changes I think the game needs Stardust Prospector outfit should give bonus exp Decant noted potions Change the well (see reason below as it's long) Be able to cook Anglerfish Let the random event NPC's tele away without closing down your bank/window after claiming box/lamp Make X on smithing ( for darts etc ) This list is in no particular order, just as I remembered them. Will edit and add more when I think of them. Why the well should change The functionality of the well shouldn't change ( x2 XP ), but the cost should be spread out more instead of a whole 24 hour block. It seems to just fall down to the richest players to fill it each day, and people are reluctant to spend 200m if they can only play for 2-4 or so hours in that period. My idea Well would be changed to a 4 hour bonus ( still double xp ) but have the cost dropped accordingly. It's currently 8.33M P/h to fill the well, with a 4 hour time, the cost would be 33.33. This could be changed to either 30M for slightly less gold sink (better option) or put to 40M (as it may not be on 24/7 so the added will even out the money sink). Why? It will encourage more people to help with the well Should one of the normal 'well fillers' not be on, people can still chip in and activate it Will not be a waste of 20~ hours to those who can't play much
  3. Over the course of the time I've been playing this server, around a month give or take. I've received a total of 5 Rock golems across my two Ultimate Ironmen. I've experienced a bug, I guess it could be called. This bug happens to UIM when they have a full inventory and log out with their pet following them. If you do this, it will try to place the pet in your inventory. Having no open inventory spaces the pet will disappear and be lost forever. My suggestion/request is if you have a full inventory, have the pet remain following you upon logging back into the game to prevent loss. Or add a NPC that would allow you to insure/recover pets you have lost. Thank you for the time it took to read this and any consideration that may be put into this suggestion.
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