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Found 2 results

  1. I'm going to sort all my bugs and suggestions per skill COMBAT Everything seems fine, except the max hit display on the equipment screen isn't accurate. RUNECRAFTING FIX THE BLOOD AND SOUL ALTAR! I had to craft 25k death runes for 65-99 and I did half of it on DXP. And maybe replace Mage of Zamorak near the bank at home? HUNTER Exp-wise it's pretty decent, easy 99. However imho I would decrease the amount of (baby)dragon bones givin by the dragon impling. Dragon bones have little to no value at all (I had about 5k baby- and 2k dragon bones from 83-99 hunter) because of this. AGILITY From 1-99 agility i got 28 Marks of Grace. To buy a full graceful set you need 260 Marks.. My suggestion: reduce the amount of MoG needed to buy a part (for example, if each part would be 3 MoG each, I would have about 85 agility to have enough marks). And agility tokens have little to no use (100 tickets, or 20 laps, give 20k exp extra). The rooftops look glitched aswell. THIEVING Great moneymaking skill, however it's too dull. Add more stalls (like the gem stall, which would help out with crafting aswell) and/or improve the Rogue's Den: the exp there is suuuperslow and you fail half of the time. Maybe add a pickpocketing zone at Rogue's Den? CRAFTING There are currently only 2 methods to level up crafting: make dragonhide armour, or jewelry. Since skillers can't get both of these without killing mobs they literally have to buy 99 crafting (unless they do it with flax but who the hell would do that). That's why a gem stall wouldn't be a bad option to implement! And a second suggestion: implement charging unpowered orbs and let us be able to craft battlestaves. A lot of bosses drop elemental orbs and battlestaves! SLAYER Exp-wise, great! However, the amount of slayer points we get after a task is a tad low. My suggestion is to get 15 points from a hard task (I had to work past 99 slayer to get a slayer helm). MINING Mining is a pretty tough skill to grind out. My suggestion: make the ores an infinite resource like the trees. The pace of mining ores is pretty decent. From level 90 you can 1-tick mithril ores which improves the exp per hour greatly. SMITHING Same as mining, a pretty tough skill to max (it was my last one aswell). If the ores would be an infinite source it would help out a lot more since we don't have to focus so much on mining a lot (1000 mith ores and 650 runite ores got me from 92 to 99 on DXP). If you can't make ores an infinite resource (or you don't want to w/e), at least increase the exp a little bit! FISHING Maybe raise the exp of fishing? I have 3K+ raw mantas i didn't use because i already had 99 cooking. OTHER Achievement list needs to be redone. A lot of achievements aren't completable: player profiles, trivia points, weapon game, lottery, exchange 1k items to piles(?), reset statistics(?), craft blood runes, mage arena points (there is no mage arena shop..) Heads can't be added to the Slayer Helm. It's always nice to have a cosmetic upgrade. Same for the fire cape on max cape. And imo, max cape should have its features, since it takes quite the time to achieve. :D If you use an amulet of glory on the fountain of rune it turns into a (6). But those amulets can't be used to teleport. Maybe place a spinning wheel and anvil in the furnace area at home? Lots of dropped items have no use (dragon tokens, chewed bones, ancient pages, sinister keys,..) I don't know if there's a something planned for those? But if not, remove them. A lot of new players keep on asking what the use is for those items, and each time we have to disappoint them. Infernal pickaxe doesn't work. Add an announcement when a player reaches max total level! (more to come?) It's sad to say but in overall we're just another RSPS with nearly the same bugs/glitches/... as any other RSPS. New players don't really stick too long because of that. I think the community here is great and if we had more frequent updates (don't know the current progress on upcoming updates), this could turn out to be a very good server! Note: this is just my opinion Note #2: Shout-out to everyone who donated to the Well of Goodwill, helped me a lot with maxing out! :D
  2. When you join a server , you instantly get your eyes on different flaws that developpers can't see anymore, getting used to it. Here are my impressions. Profanity filter. As much as all the good intentions in the world are behind this filter, I think it's a bad idea. First, it goes against what i'd call liberty of speech. Often, swear words or slang expressions are much more friendly than agressive. Considering the ammount of staff, it can also easily be judged. Also, much more people will evade the filter by being even more insulting than they would of been in the first place. ( A filter on nigger is tolerable, not a filter on the F word ). Suggestion : Add a toggle on the filter, or disable it completly, or make it more reasonable. Retard/Fuck/fucker/fucking is acceptable in a friendly manner for everyone. The server shouldn't see us as twelve years old. ( Insert the « you're not my dad » meme here ) Teleports. Organisation comes first in a rsps. Are informations or areas easily accessible? It is the main question for most of the newcommers. Currently, the teleport system is understandable, but not efficient nor user friendly. Suggestion : work on an interface or a teleport tab to make our gameplay easier and efficient. Skills teleport Currently, woodcutting and thieving are switched. Suggestion : switch them back! Achievements display/Game journal As of right now, achievements display is chaotic and unnorganized. The game journal is barely spaced out, information, packed. Suggestion : Work on the interfaces, add categories in achievements or a custom interface. Loot display At this moment, an NPC gives the drop tables. He's hard to reach and not there when you need him. Suggestion : add a button in some interface to access it anywhere. Banking When you bank, you can't type in clan chat, because " it's a command " Suggestion: Fix that! Home npc's Captain Donnie will always remind people of bad servers. During a certain time of the rsps'es era , exilium sources or alikes featured him everywhere. He was emblematic of shit stability, excuse my language. Twiggy O'korn, even if she's the real npc, looks like a custom or a meme, it's awkward while the rest of the server looks serious and stable. Suggestion : Replace them ( Mostly Donnie!) Advertisement We have a NEW Rune-Server thread which gets alot of visibility and impacts the future of our server. We don't have one on Runelocus which is also an other great name in RSPS advertisement. Suggestion : Add a thread to Runelocus ( the same ) and give an incentive to reply on them. The more the better, more replies gives us a good look. It could be a forum post with both links in it. Voting Currently, ironmen can vote but not benefit voting. It gives a counter-signal : don't support us . Suggestion : allow them to access the shop or make a special ironman voting store. Generally speaking, the server looks good , is fluid, has nice people, and place for much improvement. Hopefully you will see in these suggestions the occasion to make scape-war a better game. Comment on which you agree or what you would improve!
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