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Flux

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  1. I'm going to sort all my bugs and suggestions per skill COMBAT Everything seems fine, except the max hit display on the equipment screen isn't accurate. RUNECRAFTING FIX THE BLOOD AND SOUL ALTAR! I had to craft 25k death runes for 65-99 and I did half of it on DXP. And maybe replace Mage of Zamorak near the bank at home? HUNTER Exp-wise it's pretty decent, easy 99. However imho I would decrease the amount of (baby)dragon bones givin by the dragon impling. Dragon bones have little to no value at all (I had about 5k baby- and 2k dragon bones from 83-99 hunter) because of this. AGILITY From 1-99 agility i got 28 Marks of Grace. To buy a full graceful set you need 260 Marks.. My suggestion: reduce the amount of MoG needed to buy a part (for example, if each part would be 3 MoG each, I would have about 85 agility to have enough marks). And agility tokens have little to no use (100 tickets, or 20 laps, give 20k exp extra). The rooftops look glitched aswell. THIEVING Great moneymaking skill, however it's too dull. Add more stalls (like the gem stall, which would help out with crafting aswell) and/or improve the Rogue's Den: the exp there is suuuperslow and you fail half of the time. Maybe add a pickpocketing zone at Rogue's Den? CRAFTING There are currently only 2 methods to level up crafting: make dragonhide armour, or jewelry. Since skillers can't get both of these without killing mobs they literally have to buy 99 crafting (unless they do it with flax but who the hell would do that). That's why a gem stall wouldn't be a bad option to implement! And a second suggestion: implement charging unpowered orbs and let us be able to craft battlestaves. A lot of bosses drop elemental orbs and battlestaves! SLAYER Exp-wise, great! However, the amount of slayer points we get after a task is a tad low. My suggestion is to get 15 points from a hard task (I had to work past 99 slayer to get a slayer helm). MINING Mining is a pretty tough skill to grind out. My suggestion: make the ores an infinite resource like the trees. The pace of mining ores is pretty decent. From level 90 you can 1-tick mithril ores which improves the exp per hour greatly. SMITHING Same as mining, a pretty tough skill to max (it was my last one aswell). If the ores would be an infinite source it would help out a lot more since we don't have to focus so much on mining a lot (1000 mith ores and 650 runite ores got me from 92 to 99 on DXP). If you can't make ores an infinite resource (or you don't want to w/e), at least increase the exp a little bit! FISHING Maybe raise the exp of fishing? I have 3K+ raw mantas i didn't use because i already had 99 cooking. OTHER Achievement list needs to be redone. A lot of achievements aren't completable: player profiles, trivia points, weapon game, lottery, exchange 1k items to piles(?), reset statistics(?), craft blood runes, mage arena points (there is no mage arena shop..) Heads can't be added to the Slayer Helm. It's always nice to have a cosmetic upgrade. Same for the fire cape on max cape. And imo, max cape should have its features, since it takes quite the time to achieve. :D If you use an amulet of glory on the fountain of rune it turns into a (6). But those amulets can't be used to teleport. Maybe place a spinning wheel and anvil in the furnace area at home? Lots of dropped items have no use (dragon tokens, chewed bones, ancient pages, sinister keys,..) I don't know if there's a something planned for those? But if not, remove them. A lot of new players keep on asking what the use is for those items, and each time we have to disappoint them. Infernal pickaxe doesn't work. Add an announcement when a player reaches max total level! (more to come?) It's sad to say but in overall we're just another RSPS with nearly the same bugs/glitches/... as any other RSPS. New players don't really stick too long because of that. I think the community here is great and if we had more frequent updates (don't know the current progress on upcoming updates), this could turn out to be a very good server! Note: this is just my opinion Note #2: Shout-out to everyone who donated to the Well of Goodwill, helped me a lot with maxing out! :D
  2. Took me 5 days and 19 hours of playtime. Developers, beware! A complete list of bugs is coming out soon!
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