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Showing content with the highest reputation since 08/08/18 in Posts

  1. 1 point

    Shooting Star D&D - Mining

    Shooting Star (Mining D&D) Currently in-game the mining skill is very linear and slow to train in comparison to most others. Having an extra alternative method to train mining would be great as well as providing an extra activity / method to bring rewards into the server. I'm suggesting that the shooting star d&d be added onto the server with some alterations to make it more "scape-war" style as detailed below. Mechanics & Alterations The shooting star should spawn in a random location every 2 hours. The random locations could be based off the original Runescape locations or alternatively they could be cut down to only spawn in 4-5 of the locations, to make it easier to access. The star could also have custom spawn locations added but probably not worth the dev time. The location of the star should be announced in a server broadcast when it lands, as to tell players where the star lands. A telescope could be added to the donor zone (::dzone) that will tell the donors where the next star will spawn before it lands, adding another donor perk to the server. In the original shooting star D&D, mining and collecting the star dust from the star is capped at 200. I'm suggesting this cap be removed completely allowing players to collect as much star dust as they want. The mechanic of trading stardust in after mining the star to the star sprite for the original reward of runes and gp should be changed to fit the server. I think it would be a much better idea to have the star sprite that appears upon fully mining the star to have a custom reward shop, using the currency of stardust to purchase items related to the mining skill. (See Rewards listed below) Rewards The rewards suggest and listed below are a vague idea and suggestion, the price of stardust per item would need to be balanced and tested. The rewards are also just ideas I've come up with i'm probably missing key items or equipment that could be added.. feel free to comment any rewards i've missed out that could be added. Ores - Copper and tin all the way through to runite ore, with the price of them increasing with the ore obviously. Prospector mining outfit - The outfit could be introduced to the server, the perks of the outfit could be changed or adjusted to make it more beneficial to get. gem and coal bag - Could be worth adding to the server, however not sure how much they would be used. Dragon Pickaxe Upgrade Kit (Or) - the ornamental upgrade kit for the dragon pickaxe could be added as a cool cosmetic :) Gems - Gems could also be listed within the shop for a reasonable price. Would love to acquire some feedback on the suggestion, i just feel it would be a great addition to the server that provides a extra activity to keep players engaged as well as also breaking up the boring and tedious mining training.
  2. 1 point

    Slayer Ideas

    Slayer could definitely do with some addition of content and changes to keep it interesting and fresh; The use of boss / slayer heads to re-color the slayer helm would be a great addition. I like the idea of the slayer helm upgrades for range and magic, feel like the points might need to be a little higher to balance it out. The magnet concept is cool. I feel like it could be listed in the slayer shop as a upgrade for the helm for X amount of points, alternatively rather than adding too many perks onto the slayer helm it could introduced slightly different. A ring of wealth (i) could be adapted to have this purpose and be listed in the slayer shop for X amount of points too. Also i plan on making a extended post on a custom boss which the idea of master slayer scroll could be incorporated into very nicely. Would be great if the slayer boss tasks could be extended to include more bosses that are kill-able on the server, including demonic gorillas (although not technically a boss, they are listed under boss teleport).

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