Mystery box expansion and rework
The mystery box system in place currently is good and works well, it helps with many repetitive and mundane tasks / skills making them much more bearable. After receiving countless mystery boxes i feel like the system and concept could be expanded much further to make it even more interesting and engaging. My suggestions on how this could be achieved are listed below; they are ideas and concepts, would need balancing before being brought into the server.
Tiered mystery box system
By expanding the current mystery box system, into a tiered system with multiple different mystery boxes, could keep interest and excitement whilst players go about their game play. Having more elusive and rare versions of the mystery box, it can make players feel more rewarded and excite to grind out the mundane and perhaps "boring" activities on the server.
Tier 1 - “Mystery Box” - Typical regular mystery box that is currently in-game. This should be remain the same and not be changed, it has a good drop-rate and is well balanced in terms of rewards that are given out from it (List of current mystery box items can be found here).
Tier 2 - “Super Mystery Box” - A step up from the regular mystery box, when receiving a mystery box there should be a X% chance that is a super mystery box instead. I have three suggestions as for the rewards that can be received from this version of the box:-
It could have the same reward table as the regular mystery box but just slightly increased chances of the rare and very rare items.
It could inherit the drop table from the regular mystery box but have the common and uncommon rewards be increased to better supplies and also have additional very rare items added to it.
Lastly it could just have a completely new drop table which would be nice to bring some different items into the game but would take much longer to develop and balance.
Tier 3 - “Ultra Mystery Box” - A extremely rare version of the mystery box, i have two suggestions on how it could be introduced in to the server to keep things balanced:-
Have it be locked to donors. This meaning that donors have a very small chance in receiving one of these instead of a mystery box - however regular players cannot receive one as a event / drop however they can be freely traded / sold to non-donors and opened by them. This method offers an additional perk to donors without completely locking regulars players out of the content.
Alternatively it could be introduced as a very rare chance to be received by all players, whether they are a donor or not. Donors could be given a slight boost to the drop rate of the ultra mystery box however as to keep a perk for supporting the server.
It could offer a guaranteed good item with a good chance of a rare item or very rare item. Additionally it could have extremely rare chance of giving some items that can only be obtained via credits and donating, whether they are the cosmetic ones or functional items, would be nice to have a way that these credit-only items can be obtained, even if its very rare.
Additional Features + mechanics
Aside from the suggested / proposed tiered system i have detailed upon, there are a few other mechanics and features i feel would be a good addition to the server:
Mystery box counter - Much similar to a boss kill count counter that appears in chat upon killing a boss, it would be cool to see a mystery box open counter that appears in chat every time a player opens the mystery box (example - "You have now opened x Mystery boxes").
Mystery box distribution - It would be nice to see mystery boxes be receivable from a greater range of activities, a few notable ways that would be appropriate could be receiving them as a drop from slayer / bosses or upon completion of a mini-game.
Opening Interface - Would be cool to have a interface displaying and listing all possible rewards a long with a button to loot them, having them stack-able would also be nice too.